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    There have been many articles published in recent months, and indeed over the last

    several years, about slot hold, with 📈 many at least partially attributing the industry’s

    woes to rising hold.

    “Hold” is the expected amount of each wager that the 📈 slot machine

    “holds” over time. A slot machine with 5 percent hold is expected to produceR$5 revenue

    for the casino 📈 for everyR$100 in wagers. The same machine may be described as having 95

    percent “RTP” or return-to-player.

    Over the past two 📈 decades, we’ve seen average slot

    holds rise considerably, largely due to the proliferation of higher-hold penny video

    slots. See Nevada’s 📈 hold, for example, in the figure below.

    To contextualize this

    increase, bettingR$1 per spin at eight spins per minute, aR$100 budget 📈 would last on

    average 249 minutes at the 5.02 percent hold we saw in 1993, but only 187 minutes at

    📈 the 6.7 percent hold we saw in 2024. If we were instead to look at the effect of moving

    from 📈 9 percent hold to 10.68 percent hold (the same 1.68-point increase, more

    indicative of penny slot hold), time on device 📈 for thatR$100 budget would decrease on

    average from 138.9 minutes to 117 minutes, a decline of more than 15 percent 📈 or nearly

    22 minutes of play.

    Increased hold is decreasing the average time of slot sessions.

    This isn’t a controversial viewpoint; 📈 it’s just math—if the machine holds more per

    spin, players with a fixed budget necessarily spend less time on machines.

    The

    📈 question, “Can players ‘feel’ the effect of hold changes?” has been studied by

    academics, and they’ve concluded that players cannot. 📈 Industry experts have countered

    this research by arguing that increased hold is nonetheless degrading the experience of

    the slot player, 📈 for example by decreasing time on device. These critics argue that a

    player-centric rather than a machine-centric review is necessary.

    These 📈 views may seem

    irreconcilable, and intuitively, how could players not feel a decrease of 20 minutes on

    device? This article 📈 is intended to bring together these views. I’ve spent a lot of

    time studying these questions with slot operators, finance 📈 teams, economists, and data

    scientists, and as such, have a unique perspective on the problem.

    Players Can’t Feel

    Hold Changes

    Anthony Lucas, 📈 a professor at the University of Nevada, Las Vegas, has

    published several articles with various co-authors on how players can’t 📈 “feel” the

    effects of a hold change. The evidence has been several-fold, with the most compelling

    arguments being that:

    A computer 📈 (let alone a human) can’t accurately distinguish

    between two different return-to-player (RTP) settings in a number of observations that

    mimic 📈 a human slot session on a reel machine; and,

    Lucas and his co-authors have run a

    number of live experiments in 📈 casinos with side-by-side machines of the same theme, one

    with low hold and one with high hold, and observed empirically 📈 that the high-hold

    machines perform better financially.

    Both of these findings are sound. That is, in

    nearly all cases, a player 📈 cannot accurately tell the difference if a machine’s hold is

    changed, sometimes even dramatically. Though, I should note there are 📈 several ways of

    going from hold A to hold B, and some of these may be easier for players to 📈 “feel” than

    others. We’ll discuss why hold changes are not all created equal later on.

    In the cases

    studied, using variants 📈 of actual paytables from reel slot machines, Lucas and

    co-author A.K. Singh argue (correctly) that players can’t possibly tell the 📈 difference

    between hold settings, because even computers cannot tell the difference with any

    degree of certainty across 500 spins (representing 📈 approximately an hour of continuous

    slot play) or even across longer sessions. Certainly, players may guess, as can

    computers, but 📈 they are wrong nearly as often as they are right.

    Players can’t “feel”

    the time decrease because slot machine outcomes are 📈 volatile. As a wise man once said,

    “you never know what you’re gonna get.”

    This effect is born out on slot 📈 floors, as

    described in Lucas’ recent work with Kate Spilde, where they measure the performance of

    high-hold and low-hold versions 📈 of the same slot machines placed next to each other on

    the floor, finding that the high-hold machines outperform the 📈 low-hold machines

    empirically.

    My own experiences echo these results. In nearly every example I’ve ever

    seen—including the dozens of tests I’ve 📈 run with slot teams on real, live casino

    floors—the higher-hold machine of a pair of like machines generates higher win 📈 than the

    lower-hold machine. That is, slot patrons don’t shift their play to the lower-hold

    device. Players truly can’t feel 📈 hold changes.

    How Can Player Behavior Be Impacted If a

    Player Can’t Feel Hold Changes?

    It would be easy to conclude, as 📈 Lucas does in several

    of his articles, that casinos can perhaps increase their revenues by increasing slot

    hold. But upon 📈 reflection this is far from clear.

    First, the side-by-side machine

    comparison fails to ask about the rest of the slot floor, 📈 about the rest of the

    player’s wallet. Is the increased financial performance of the high-hold machine simply

    displaced win from 📈 the rest of the floor? Or, asked differently, do the players that

    lose less on the lower-hold machine exhibit increased 📈 play elsewhere on the floor? In

    other words, do players generally lose the same amount on the visit, but those

    📈 experiencing lower hold just lose slower and on more machines, getting more time in the

    casino?

    Second, even if we were 📈 able to measure the overall wallet impact of

    experiencing lower or higher hold on a single visit, how does this 📈 experience impact

    likelihood to return, or frequency of visitation? Is it possible that a lower-hold

    experience today means that a 📈 player will return to the casino sooner, producing the

    same amount of revenue or more over more visits?

    As an extreme 📈 thought experiment,

    consider that a machine that holds 100 percent—never returning a dime to a player—will

    perform financially better in 📈 the short term, for some definition of “short term.” But

    as a player, if you walked into a casino withR$100 📈 and lost on every spin of your

    machine, would you consider yourself unlucky on that trip? Would you hesitate before

    📈 returning? How would you feel if it happened again on your next trip?

    This thought

    experiment—even if 100 percent hold is 📈 extreme—provides a useful way of thinking about

    how players can be impacted by hold changes even if they don’t know 📈 that the hold is

    higher. Players don’t experience theoretical hold. Players experience the random

    sequence of outcomes that the machine 📈 produces in the short amount of time that they

    play on the machine. They experience “Did I have a good 📈 time while I was at the

    casino?”

    This question will have different criteria for different players: How long did

    my budget 📈 last me? Did I get to experience fun bonus games on the machine? Did I have

    positive staff interactions? Was 📈 my restaurant or valet experience good? And the answer

    to “Did I have a good time while I was at 📈 the casino?” influences player behavior

    related to return trips: Will the player return, and how soon?

    A player who has a 📈 bad

    session at low theoretical hold has the same negative experience as a player who has a

    bad session at 📈 high theoretical hold. Tying this all together, increased hold leads to

    a higher proportion of players experiencing losing sessions, short 📈 sessions, and

    therefore, overall negative experiences.

    We know that actual loss correlates to overall

    experience, and you can validate this with 📈 your own guest survey results. Players who

    have “winning experiences” as measured by the duration of play that their budget 📈 allows

    or as measured by the experience of low actual hold (including those who win on the

    trip) tend to 📈 report better satisfaction with staff interactions, beverage service, and

    several other areas of guest experience. And we all believe that 📈 experience matters in

    choosing whether entertainment budget should be spent at a casino, and furthermore when

    choosing which casino to 📈 visit.

    By increasing theoretical hold, even if any individual

    player can’t tell that we’ve done so, we increase the number of 📈 players whose random

    sequence of slot outcomes leads them to have poor overall experiences at the casino,

    and this can 📈 have downstream effects in terms of visitation and spend.

    So, What’s an

    Operator to Do?

    It’s important to stress that I don’t 📈 think there’s a one-size-fits-all

    solution to hold changes. For large commercial properties on the Las Vegas Strip, where

    revenue is 📈 shifting rapidly to non-gaming predominance, where casual visitors to Las

    Vegas have small gambling budgets relative to their overall vacation 📈 budgets, where the

    overall trip experience has many components beyond their experience on the casino

    floor, and where the time 📈 between trips is lengthy, it may make sense to push hold high

    and capture the tourist gambling dollar before the 📈 competitor down the street can

    capture it.

    Next year, when planning their annual Las Vegas trip, the thought of how

    quickly 📈 theirR$100 budget was captured by the slots will be dwarfed by their pool,

    dining, nightclub and hotel experiences, and by 📈 the “sin” in Sin City.

    In regional

    markets, by contrast, casinos may have large segments of patrons visiting upwards of 30

    📈 or 40 days per year. Gambling is the main concern at these properties, and markets are

    quite competitive, with many 📈 having four or more easily accessible casinos, not to

    mention the regional or national destination markets—Las Vegas, Atlantic City, Biloxi,

    📈 and so on—that are also competing heavily for these guests. Here, hold is a more subtle

    concern.

    Casinos in these markets 📈 must carefully assess the impact that hold has on

    their businesses, but understanding the tradeoff between short-term financial gain

    (take 📈 the money quickly) and long-term business stability (Do we alienate our guests

    and cause them to reduce or cease visitation?) 📈 is not an easy task. In contrast to the

    Las Vegas market, the gambling experience at regional casinos by-and-large is 📈 the

    customer experience, so operators should approach the gambling experience with

    caution.

    Macro Considerations For a Slot Hold Strategy

    In assessing the 📈 impact of a

    changing slot hold strategy, we must understand the balance between guests who are

    time-constrained, those who will 📈 leave the casino before they’ve exhausted their

    gambling budget, and guests who are wallet-constrained, those who will exhaust their

    monetary 📈 budget before they exhaust their allotment of time. If a guest is

    time-constrained, a reduction in slot hold will reduce 📈 the rate at which they lose (on

    average), and the casino will capture less of their gaming budget on their

    📈 (fixed-length) trip. In order to make this decision profitable, the casino would need

    to increase the visitation of those guests 📈 to compensate for the reduced revenue.

    If a

    guest is wallet-constrained, however, a reduction in slot hold will simply increase the

    📈 time that the guest’s budget lasts, providing more time in the casino and more positive

    experiences, i.e., more “bang for 📈 their buck.” Of course, if we increase the duration

    of the guest’s wallet too much, the guest may become time-constrained, 📈 and we run the

    risk of losing the guest’s available budget. It seems natural to argue that a perfect

    balance 📈 would be struck if we could have each guest expend their monetary and time

    budgets simultaneously.

    Quantifying time-constrained versus wallet-constrained guests

    📈 is difficult to do scientifically. But as an example of this thinking, in a market like

    Biloxi—where many patrons are 📈 lodgers and as such are a relatively captive

    audience—guests are likely more wallet-constrained than time-constrained, and a lower

    slot hold 📈 environment may increase player satisfaction (and ultimately visitation,

    etc.) while effecting a very limited impact on gaming spend.

    And besides making 📈 the

    casino experience more fun, which we would hope leads to increased visitation, the

    limited revenue loss from the gaming 📈 floor on that visit may be recuperated by retail

    and dining outlets, albeit at a different margin.

    My own experience in 📈 the Louisiana

    and Mississippi markets suggests that Biloxi casinos tend to provide

    richer-than-typical free-play offers. Increased free play and reduced 📈 slot hold have a

    similar effect, increasing time on device, which is low cost to the casino so long as

    📈 the patrons are wallet-constrained and not time-constrained.

    Of course, many of these

    arguments can be applied to Las Vegas as well, 📈 but Las Vegas visitors are more

    time-constrained than one might imagine. The allure of other amenities, or even other

    casino 📈 properties, limits the amount of vacation time allocated to gambling in any one

    location. And with the proliferation of regional 📈 gaming, this makes sense. Most

    visitors come to Las Vegas for the party, for the pools, for the weather, for 📈 the food.

    The gambling is a nice-to-have, as opposed to Biloxi, where the gambling may be a

    primary focus of 📈 the visit.

    Additional considerations when developing an overall hold

    strategy for a property may include:

    The floor’s utilization: Higher utilization

    suggests a 📈 higher hold strategy, as reduction of time on device can alleviate any

    periods of prohibitive utilization, which itself degrades the 📈 guest experience.

    Higher

    utilization suggests a higher hold strategy, as reduction of time on device can

    alleviate any periods of prohibitive 📈 utilization, which itself degrades the guest

    experience. The quality and diversity of a property’s amenity set: The more

    opportunities a 📈 property has to provide great experiences to a guest suggests a higher

    hold strategy, as the slot experience may contribute 📈 less to the overall guest

    experience.

    The more opportunities a property has to provide great experiences to a

    guest suggests a 📈 higher hold strategy, as the slot experience may contribute less to

    the overall guest experience. The frequency of visitation of 📈 the patron database:

    Higher-frequency properties might consider a lower-hold approach, since there is a high

    dependence on return visitation.

    Higher-frequency properties 📈 might consider a

    lower-hold approach, since there is a high dependence on return visitation. The

    competitiveness of the local market: 📈 Properties in highly competitive markets might

    consider a lower-hold approach as a way to improve guest experience.

    Micro

    Considerations For a 📈 Slot Hold Strategy

    I mentioned before that moving from one hold to

    another isn’t a universal concept. That is because there 📈 are many ways to change a pay

    table. As an example, consider the following simple mock game:

    In this game, we

    📈 wagerR$1, and we either lose ourR$1, or we winR$1,R$2,R$10, orR$10,000. The bonus game

    that produces a win ofR$10 is triggered 📈 on average every 40 spins, and theR$10,000

    jackpot is triggered on average every 100,000 spins.

    Now let’s say our aim is 📈 to

    increase the hold to 13 percent. One way to do this is to decrease the frequency of the

    bonus 📈 game to 1 in 50:

    Could a player “feel” this difference? How quickly? At eight

    spins per minute, this represents a 📈 loss of approximately 2.4 bonus games per hour.

    This is a question we can answer with science, but keeping this 📈 concept in mind,

    consider this alternative version of the simple game that also achieves 13 percent

    hold:

    In this variation, we’ve 📈 returned the bonus game to a 1-in-40 proposition but

    reduced the frequency of the top award to 1-in-220,000. This pay 📈 table should provide

    identical game play as the 7.5 percent pay table, to nearly everyone who plays the

    game. No 📈 one will be able to detect with any certainty that the top award has become

    less frequent, as no one 📈 expects to hit the top award anyway. Given the option, we

    would certainly put the “fewer jackpots” version on the 📈 floor before the “fewer bonus

    games” version.

    In other words, there are ways to raise hold without impacting the

    player experience, 📈 and there are ways to raise hold while lowering the occurrence of

    relatively frequent events that the player celebrates. To 📈 the extent that we can

    accomplish the former, we should do so enthusiastically. With the latter, we should

    proceed cautiously.

    Only 📈 a careful review of PAR sheets, which detail pay tables and

    frequencies of game awards, can give a clear indication 📈 of how hold changes will affect

    player experience, and these can be cumbersome (I’ll say, politely) to read and

    interpret. 📈 A broad-based hold increase without regard to how hold is increased will

    certainly affect player experience.

    An ideal hold strategy would 📈 be designed at the

    game level. Operators and manufacturers would work together on how to provide the best

    player experience 📈 while achieving operator financial goals.

    Another consideration

    pointed out to me by savvy slot operators is the speed of the processors 📈 in newer

    games. They keenly note that players don’t necessarily experience hold as a percentage

    of slot handle, but rather 📈 as a loss-per-hour. We are seeing max bets and cost-to-cover

    on penny games increase, processor speeds producing more spins per 📈 hour, and holds

    rising, resulting in even more substantial increases in loss per hour.

    Conclusion

    I’ve

    worked with several properties on their 📈 slot hold strategy as an operator and as a

    consultant. While there is no one overarching method for measuring the 📈 impact of slot

    changes, I’ve been fortunate in my roles to work with talented teams of slot operators,

    economists, statisticians 📈 and data scientists to develop methodologies to evaluate the

    performance of slot hold changes.

    We’ve developed benchmarks and metrics to look 📈 at

    player behavior, machine performance, and overall property performance, each providing

    a different lens into the effects of these changes. 📈 With forward-thinking operations

    teams, we’ve run tests as aggressive as altering the hold on more than 30 percent (!)

    of 📈 the machines on a casino floor. As expected, higher hold approaches have produced

    more revenue on average in the short 📈 term, though at a mildly diminishing rate.

    Most of

    the studies were run for only six to 12 months, so I 📈 don’t know if in two, three, five

    or 10 years we’d conclude that a lower hold strategy would produce the 📈 loyalty and

    guest experience effects needed to outweigh the short-term effects of raising hold. Or

    whether we’d find in the 📈 end that cranking up the hold produces stronger financial

    outcomes across the board.

    Casinos continue to navigate the tradeoffs of immediate

    📈 gains at the risk of degrading guest experience in many areas—resort fees in hotels,

    outlet fees in bars, ATM fees 📈 approachingR$10, and even parking fees. Regardless of the

    enterprise’s overall strategy, taking a tactical, property-specific and game-specific

    approach can help 📈 achieve the desired short-term financial outcomes while managing the

    guest experience impacts and mitigating some of the potential long-term effects 📈 on the

    business.

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