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As early as the sixteenth century, Germans played a bluffing game called "Pochen." It

later developed into a French version, ♣ called "Poque," which was eventually brought

over to New Orleans and played on the riverboats that plied the Mississippi.

In the

♣ 1830s, the game was refined further and became known as Poker. During the Civil War,

the key rule about drawing ♣ cards to improve one's hand was added. A variation - Stud

Poker - appeared at about the same time. There ♣ are hundreds of versions of Poker, and

the game is played not only in private homes, but also in countless ♣ Poker rooms at

famous casinos. Poker can be played socially for pennies or matchsticks, or

professionally for thousands of dollars.

There ♣ is plenty of luck in Poker, but the game

requires incredibly great skill as well, and each player is the ♣ master of his own

fate.

The Pack

The standard 52-card pack, sometimes with the addition of one or two

jokers, is used. ♣ Poker is a one-pack game, but today, in virtually all games played in

clubs and among the best players, two ♣ packs of contrasting colors are utilized in order

to speed up the game. While one pack is being dealt, the ♣ other is being shuffled and

prepared for the next deal. The procedure for two packs is as follows: While the ♣ deal

is in progress, the previous dealer assembles all the cards from the pack he dealt,

shuffles them, and places ♣ them to the left. When it is time for the next deal, the

shuffled deck is passed to the next ♣ dealer. In many games in which two packs are used,

the dealer's left-hand opponent, instead of the right-hand opponent, cuts ♣ the pack.

In

clubs, it is customary to change cards often and to permit any player to call for new

cards ♣ whenever they wish. When new cards are introduced, both packs are replaced, and

the seal and cellophane wrapping on the ♣ new decks should be broken in full view of all

the players.

Card Values/scoring

While Poker is played in innumerable forms, a ♣ player

who understands the values of the Poker hands and the principles of betting can play

without difficulty in any ♣ type of Poker game. Except in a few versions of the game, a

Poker hand consists of five cards. The ♣ various combinations of Poker hands rank from

five of a kind (the highest) to no pair or nothing (the lowest):

Five ♣ of a Kind – This

is the highest possible hand and can occur only in games where at least one ♣ card is

wild, such as a joker, the two one-eyed jacks, or the four deuces. Examples of five of

a ♣ kind would be four 10s and a wild card or two queens and three wild cards.

Straight

Flush – This is ♣ the highest possible hand when only the standard pack is used, and

there are no wild cards. A straight flush ♣ consists of five cards of the same suit in

sequence, such as 10, 9, 8, 7, 6 of hearts. The ♣ highest-ranking straight flush is the

A, K, Q, J, and 10 of one suit, and this combination has a special ♣ name: a royal flush

or a royal straight flush. The odds on being dealt this hand are 1 in almost

♣ 650,000.

Four of a Kind – This is the next highest hand, and it ranks just below a

straight flush. An ♣ example is four aces or four 3s. It does not matter what the fifth,

unmatched card is.

Full House – This ♣ colorful hand is made up of three cards of one

rank and two cards of another rank, such as three ♣ 8s and two 4s, or three aces and two

6s.

Flush – Five cards, all of the same suit, but not ♣ all in sequence, is a flush. An

example is Q, 10, 7, 6, and 2 of clubs.

Straight – Five cards ♣ in sequence, but not all

of the same suit is a straight. An example is 9♥, 8♣, 7♠, 6♦, 5♥.

Three ♣ of a Kind –

This combination contains three cards of the same rank, and the other two cards each of

♣ a different rank, such as three jacks, a seven, and a four.

Two Pairs – This hand

contains a pair of ♣ one rank and another pair of a different rank, plus any fifth card

of a different rank, such as Q, ♣ Q, 7, 7, 4.

One Pair – This frequent combination

contains just one pair with the other three cards being of ♣ different rank. An example

is 10, 10, K, 4, 3.

No Pair – This very common hand contains "nothing." None of ♣ the

five cards pair up, nor are all five cards of the same suit or consecutive in rank.

When more ♣ than one player has no pair, the hands are rated by the highest card each

hand contains, so that an ♣ ace-high hand beats a king-high hand, and so on.

Two hands

that are identical, card for card, are tied since the ♣ suits have no relative rank in

Poker. In such a case, the tied players split the pot. Note that if ♣ two hands contain

the same high pair, then the ranking of the next card in the hands determines which one

♣ wins. For example: 9, 9, 7, 4, 2 beats 9, 9, 5, 3, 2. Likewise, two hands that have

identical ♣ pairs would be decided by the fifth card. For example: Q, Q, 6, 6, J beats Q,

Q, 6, 6, ♣ 10.

Betting

Betting is the key to Poker, for the game, in essence, is a game

of chip management.

In the course of ♣ each Poker deal, there will be one or more betting

intervals in which the players have an opportunity to bet ♣ on their hands. Minimizing

losses with poor hands and maximizing winnings with good hands is the underlying skill

that Poker ♣ requires.

Before the cards are even dealt, the rules of the Poker game being

played may require that each player put ♣ an initial contribution, called an "ante," of

one or more chips into the pot, to start it off.

Each betting interval, ♣ or round,

begins when a player, in turn, makes a bet of one or more chips. Each player to the

♣ left, in turn, must either "call" that bet by putting into the pot the same number of

chips; or "raise," ♣ which means that the player puts in more than enough chips to call;

or "drop" ("fold"), which means that the ♣ player puts no chips in the pot, discards

their hand, and is out of the betting until the next deal.

When ♣ a player drops, they

lose any chips that have put into that pot. Unless a player is willing to put ♣ into the

pot at least as many chips as any preceding player, they must drop out.

A betting

interval ends when ♣ the bets have been equalized - that is, when each player has either

put in exactly as many chips as ♣ their predecessors or has dropped. There are usually

two or more betting intervals for each Poker deal. After the final ♣ interval there is a

"showdown," which means that each player who remains shows their hand face up on the

table. ♣ The best Poker hand then takes the pot.

If a player makes a bet or a raise that

no other player ♣ calls, they win the pot without showing their hand. Thus, in Poker,

there is a bluffing element, and the best ♣ combination of cards does not always win the

pot! Bluffing is one of the key reasons why Poker is so ♣ popular.

If a player wishes to

remain in the game without betting, they "check." This means, in effect, that the

player ♣ is making a "bet of nothing." A player may check provided no one before them in

that betting interval has ♣ made a bet. If another player has bet, they cannot check but

must at least call the bet or drop. ♣ A player who checks may raise a bet that has been

raised by another player. This is called "sandbagging," which ♣ is allowed, unless it has

been decided beforehand that this practice is forbidden. If all players check during a

round ♣ of play, the betting interval is over, and all the players still in the pot

remain in the game.

In each ♣ betting round, one player is designated as the first

bettor, according to the rules of the game. The turn to ♣ bet always moves to the left,

from player to player, and no one may check, bet, or even drop, except ♣ when it is their

turn.

Knowing When to Bet

The ranking of Poker hands is based on mathematics. The less

likely a ♣ player is to get a certain hand, the higher it ranks and the more likely it is

to win the ♣ pot. For example, a player should not expect to be dealt a straight flush

more than once in 65,000 hands, ♣ but they can expect to be dealt two pair about once in

every 21 hands.

Unless a player is planning to ♣ bluff, they should not make a bet

without holding a hand that they think may be the best. No Poker ♣ player can bet

intelligently unless they know what constitutes a good hand, a fair hand, and a bad

hand. A ♣ table of the various Poker hands and the number of combinations of each in a

pack of cards is provided.

The ♣ Kitty

By unanimous or majority agreement, the players

may establish a special fund called a "kitty." Usually the kitty is built ♣ up by

"cutting" (taking) one low-denomination chip from each pot in which there is more than

one raise. The kitty ♣ belongs to all the players equally, and it is used to pay for new

decks of cards or for food ♣ and drinks. Any chips left in the kitty when the game ends

are divided equally among the players who are ♣ still in the game. Unlike the rule in

some other games, such as Pinochle, when a player leaves a Poker ♣ game before it ends,

they are not entitled to take their share of chips that comprised part of the

kitty.

Chips

Poker ♣ is almost always played with poker chips. For a game with seven or

more players, there should be a supply ♣ of at least 200 chips. Usually, the white chip

(or the lightest-colored chip) is the unit, or lowest-valued chip, worth ♣ whatever the

minimum ante or bet is; a red chip (or some other colored chip) is worth five whites,

and ♣ a blue chip (or some other dark-colored chip) is worth 10 or 20 or 25 whites or

two, four or ♣ five reds. At the start of the game, each player "buys in" by purchasing a

certain number of chips. All ♣ of the players usually buy in for the same

amount.

Banker

One player should be designated as the banker, who keeps the ♣ stock of

chips and records how many have been issued to each player or how much cash the player

has ♣ paid for their chips. Players should make no private transactions or exchanges

among themselves; a player with surplus chips may ♣ return them to the banker and receive

credit or cash for them, while a player who wants more chips should ♣ obtain them only

from the banker.

Betting Limits

There are different ways of fixing a betting limit.

Some limit is necessary; otherwise ♣ a player with a lot more money would have, or would

be perceived to have, an unfair advantage. Once fixed, ♣ the limit should be unalterable

throughout the game unless the players unanimously agree to change the stakes. Some

popular limit ♣ systems follow:

Fixed Limit

No one may bet or raise by more than a

stipulated number of chips, for example, two, or ♣ five, or 10. Usually this limit varies

with the stage of the game: In Draw Poker, if the limit is ♣ five before the draw, it

might be ten after the draw. In Stud Poker, if the limit is five in ♣ the first four

betting intervals, it is 10 in the final betting interval (and often ten whenever a

player has ♣ a pair or better showing).

Pot Limit

Any bet or raise is limited to the

number of chips in the pot at ♣ that time. This means that a player who raises may count

as part of the pot the number of chips ♣ required for the player to call. If there are

six chips in the pot, and a bet of four is ♣ made, the total is 10 chips; it requires

four chips for the next player to call, making 14; and the ♣ player may then raise by 14

chips. But even when the pot limit is played, there should be some maximum ♣ limit, such

as 50 chips.

Table Stakes

The limit for each player is the number of chips the player

has in front ♣ of them. If the player has only 10 chips, they may bet no more than 10 and

he may call ♣ any other player's bet to that extent. In table stakes, no player may

withdraw chips from the table, or return ♣ chips to the banker, until they leave the

game. A player may add to their stack, but only between the ♣ deal just completed and the

beginning of the next deal.

Whangdoodles, or Roodles

In a fixed-limit game, it is often

agreed that ♣ following any very good hand - a full house or better, for example - there

will be one deal by ♣ each player of Jackpots, in which everyone antes double, and the

betting limit is doubled for these deals as well.

Poverty ♣ Poker

A maximum limit is put

on the number of chips any player may lose. Each takes out one stack at ♣ the start; if

they lose that stack, the banker issues the player another, without charging for it,

and in many ♣ cases, the player can get still a third stack free before dropping out of

the game. (Some limit should be ♣ placed on the number of free stacks so that a player

will have the incentive to play carefully.)

No Limit

In these ♣ sessions, the "sky's the

limit," but such games are rarely played today.

Limits on Raises

In almost all games

played today, there ♣ is a limit on the number of raises at each betting interval, and

this limit is invariably three raises.

Draw & ♣ Stud Poker

The players should first

decide what form of Poker they will play

The main forms of Poker are Draw Poker ♣ and

Stud Poker. In Draw Poker, all the cards are dealt face down to the players. In Stud

Poker, some ♣ of the cards are dealt face up as the betting progresses, so that all of

the other players get to ♣ see a part of each player's hands.

Unless the host, or the

rule of a club, has already established the game, ♣ the players should first decide what

form of Poker they will play. Two factors should influence their decision: the number

♣ of players, and whether the group has only experienced players or has some

inexperienced players. The following selections are recommended:

2, ♣ 3 or 4 players:

Stud Poker in any form. Usually, with so few players, only the very experienced play

Draw ♣ Poker and they will often use a stripped deck, which is a pack with cards removed,

such as all the ♣ deuces (twos) and treys (threes).

5—8 players: Any form of Poker,

either Draw or Stud.

9 or 10 players: Five-card Stud Poker

More ♣ than 10 players: One of

the games in which fewer than five cards are dealt, such as Three-Card Monte or

♣ Spit-in-the-Ocean. All of the Poker variations are described later in this chapter.

Another alternative with so many players is to ♣ simply form two tables and organize two

separate games.

Dealer's Choice

When the Poker session is Dealer's Choice, each dealer

has the ♣ privilege of naming the form of Poker to be played and to designate the ante,

wild cards (if any), and ♣ the maximum limit of chips that can be wagered during each

round. However, the dealer may not require one player ♣ to ante more than another. If a

game such as Jackpots is selected and no one opens the betting, the ♣ same dealer deals

again and everyone antes again.

Wild Cards

While most Poker purists choose to play with

no wild cards, in ♣ many games, especially Dealer's Choice, various cards may be

designated as wild. A wild card is specified by the holder ♣ to be a card of any rank or

suit, such as a fifth queen, or the card needed to combine ♣ with the other four in a

player's hand to form a straight or a flush. Wild cards in a Poker ♣ game add variety,

and of course, they greatly increase the chances of getting a rare combination such as

a full ♣ house or a straight flush. The usual choices for wild cards are as follows:

The

Joker

Note that most packs of cards ♣ include two jokers for use in such games as

Canasta. Poker players are increasingly adding one or both jokers as ♣ wild cards.

The

Bug

This is the joker, but its wildness is limited: It counts as an ace; or as a card

♣ of any suit for making a flush; or as a card of any rank and suit for making a straight

♣ or straight flush.

Deuces

"Deuces Wild" is a popular form of Draw Poker. Every two is

wild. Sometimes the joker is included ♣ as a fifth wild card. Note that the number of

wild cards in a hand does not diminish it in ♣ anyway; thus, with deuces wild, five of a

kind comprised of 10, 10, 2, 2, 2 (five 10s) beats 8, ♣ 8, 8, 8, 2 (five 8s).

One-Eyed

Cards

The king of diamonds and the jacks of spades and hearts show only one ♣ eye,

whereas the other face cards all have two eyes. One-eyed jacks are sometimes designated

as wild cards, but the ♣ king of diamonds is rarely selected to be wild.

Low Hole Card

In

Stud Poker, each player's lowest "hole" card (that is, ♣ the lowest card that is dealt

face down and not seen by the other players) is wild. In Draw Poker, ♣ the wild card

would be the lowest card in a player's hand. When such a card is designated, it means

♣ that every card of that rank in that player's hand is wild, but the fact that a certain

card is ♣ wild in one player's hand does not make that same rank of card wild in other

players' hands.

Laws and Ethics

In ♣ every game, a written code of Poker laws should be

used as the final arbiter for settling all questions. No ♣ Poker laws are universally

followed - there are many local customs and preferences - but the Poker laws on this

♣ site embrace the latest customs of the most expert games and are recommended for

adoption. It is a tradition of ♣ Poker that any club or group of players may make special

rules, called "house rules," to suit their personal preferences. ♣ Of course, any such

house rules should be written down.

Time Limit

Before play begins, the players should

set a time limit ♣ for when the game ends and stick to it. Violation of this principle

could eventually turn pleasant sessions into unpleasant ♣ ones. Often when the time for

quitting is approaching, the host or one of the players will say "three more ♣ deals" or

"through Zane's deal," so that players will know how many deals are left and can gauge

their strategies ♣ accordingly.


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